Saturday, 30 May 2009

30th May 2009

Quickly put together an upgraded version of the main game.

Bugs corrected

- A few dialogues in the wrong places
- Error at the Leisure Center which resulted in blank page
- An invisible error at the intro bar where the game registered you having a drink if you didn't (probably why some people keep finding Erica passed out in the nightclub)

Both online and downloadable versions are fixed.

Friday, 29 May 2009

29th may 2009 (pt2)

In case you haven't noticed, the new full site is up.

Enjoy the new date scenarios. I will be double checking for bugs tomorrow, so if there are any (or many), there will be a quickly put together 1.1 version then.

Now. Drinking...

Thursday, 28 May 2009

28th May 2009

A fairly quick update just to keep those anxious ones of you informed.

The new game is now finished and I am now working on putting together the full site in terms of content, and putting together a downloadable version of VDG (the default is to make an online version and then convert it).

The full site will definatly be up tomorrow, probably midday.

Sunday, 24 May 2009

24th May 2009

First of all, for clarification purposes, I'm afraid there will not be a new game online this weekend. Nothing's wrong, it's just that I feel a minor Virtually Date Crystal update isnt worth launching the main site with, and I'd rather finish the Virtual Date Girls game and get it out a little sooner.

The new game will probably be online Wednesday, Thursday or Friday. I'm still working out alot of the details for two of the dates, so what I'll do is include the full Erica segment (the redhead), and include smaller demos of the other two girls (Crystal and the blonde). You'll meet them for drinks etc, but it won't really go anywhere, whereas Erica will go, well, everywhere.

Fuller versions of the other two date possibilities will be released a week or so later, after which, if all goes well, I'll be adding more situations for them, as well as adding new dates.

Wednesday, 20 May 2009

20th May 2009

The new version of the date game is going very well, but as a slight bad news, I doubt it will be finished by the weekend. This could be said to be good news however, due to the reason...

Before I got started on constructing the new version, I took alot of time out to work on how it should, well, work. As a result, I ended up with a useful system of setting and reading variables that I could expand into the entire game. Unlike Virtually Date Crystal, which pretty much worked as a maze with lots of dead ends, the new one works on what you could call a simple game engine. There is much more emphasis on replayability.

The point is, the new game is much easier for me to put together, and so I'm adding as much content as possible for the release. As well as the new dates with Erica, there will new dates with Crystal, and even some with the Blonde you may have noticed on the site.

Hopfeully it'll all go well and people will like what I've done.

As I stated in my last post, I may release an updated version of the original Crystal for the weekend, but I'll have to see. It still might be possible for me to finish the new one instead.

Sunday, 17 May 2009

17th May 2009

If there's one useful way to keep the currently thousands of viewers a day to my site informated, I thought it would be a blog, and so, here we are.

First of all, the all new revised version of the game is still coming. The reason it has taken so long is that I've been trying to come up with a slightly better engine for the game to run with, as well as something slightly more unique. The original reason for making this was to do with how much fun I had playing the ArianeB dating game, followed by discovering the lack of similar games avaliable on the web. This is why, despite some gameplay differences, Virtually Date Crystal is what some have accurately refered to as an Ariane 'clone'.

The new game system now works a little differently. It uses a combination of Javascript and cookies to control the various situations. The player's choices of what to do are divided into verbal and physical. The images are now a little larger. A personal favorite is the player's ability to input their name, which the date then says in conversation. It's a little touch, but it makes a big difference.

Finally, the full site is now moving to something with alot more bandwidth ability and versatility (at least from my web publishing perpective). You'll find the new game at

I'll hopefully have something up there by the weekend. If by thursday it looks like I'm not going to finish, I'll probably throw together an expanded version of VDC with a couple of extra scenarios.

All the best